![]() ![]() Admittedly, 60fps offers visual smoothness, but to me doesn't hold up on the input latency side with the advancement of technologies in addition to my analysis of how slow the Gamecube version as well as any other version's combat actually is in comparison to other Tales of games a popular example of much faster and snappier Tales of games at 30fps areTales of Innocence R, Tales of Hearts R, Tales of Phantasia Narikiri Dungeon X. In my opinion, the Gamecube version's main pro which people often cite is 60fps gameplay (battles and dungeons, not world map). Even the guides below doesn't capture all of the combat changes, AI pattern changes, character switch mid-battle/control updates. Anyone that says there is not much is way off the mark. New moves for allies and bosses, combo potential/edited combo routes, spell cancel requirement changes, new costumes, extra dungeon stuff, mechanics stuff, FMVs for events, new scenes etc. PS2 version: Added a ton of extra content and balance changes. Outside of that, the Symphonia 1 game was just the PS2 version of Symphonia with HD visuals, the new orchestrated openings/dual voice options, some free cameo costumes from various PS3 ported Tales of games (Graces, Xillia, Vesperia), 720p/30 resolution, and more stable frame rate (PS2 targeted 30, but it dropped a bit). PS3 HD version of Symphonia titled Symphonia Chronicles came with the sequel Symphonia Dawn of the New World. There are tons of cheat tables for cool gameplay challenge/mechanics stuff that could be fun New Game + stuff for PC/emulated versions Again, playing with a turbo mod from Special K's mod or Cheat engine for a 1.4x or 1.3x speed boost on the lower end makes motion smoother and the game snappier which is only on PC. The input lag in the PC version is also very low even at 30 thanks to no v-sync, high refresh rate monitors, and VRR technologies (Xbox ver can use VRR, but it still doesn't beat PC in latency). unless you emulate the Switch version of the new Remaster. If you don't care about scene skipping for replay/speed through for future plays, this version offers the most content and play customization with mods, higher resolution visuals etc. Otherwise, you have speed hacks to make the combat more upbeat (I recommend 1.4x for PC and a future emulated Switch version).Īnyways, the PC version goes regularly for anywhere between $2.65 - $4 USD from 3rd parties and official stores for about $3.62 - $5. PC version has more post-processing stuff, high res texture mods and better outlines and such. some more unspecified details on the save screen addedĬomparatively the PC version is generally the same minus locked resolution, no scene skip, w/e save details and sea controls stuff are. updated navigation controls for sea travel New texture edits to the models that loses outlines/changes to shading Game is locked to 1920x1080p resolution / 30 frames per second (720/30 for Switch handheld) vs the unlocked resolution up to 8K/30 for PC. New console remaster is based on the PC port of Symphonia (which in turn was based on the PS3 version previously The new Remaster releasing in February for Switch, Xbox One, and PS4 at $40 USD has the following features based on official remarks here Detailed version is below if you're interested. Here's my analysis/opinion: The short version of my recommendation is PC >Remaster on NS/PS4/X1>PS3 version > GC version > PS2 version. Related Websites and Groupsįlair images from Tales of Transparent, Brilliant Cataclysmic Rips, and Abyssal Chronicles' Tales of Card Evolve Gallery. >!Repede is a good boy.!< ➜ Repede is a good boy. ![]() Please be considerate about spoilers! Not everyone has played every game, so if you want to post about things that might be considered spoilers, please use the spoiler tag on your post and choose your title carefully so people won't be spoiled just by reading it.įor spoilers in textposts and comments use spoiler tags as follows: If you have any questions or need to report anything, please message the moderators.
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